Types of interactivity versus performativity

Authors

DOI:

https://doi.org/10.26485/AI/2021/23/5

Keywords:

interactive art, performativity, dialogue, relationality, aesthetic negotiation

Abstract

The aim of this paper is to show a trend in contemporary art which comes from the development of interactivity, including performativity which is related to it. Interactivity is approached in a methodological manner with a variety of features inherent in the artwork. Therefore, we talk about interactive structure. However, performativity is interpreted as a quality feature related to the progress of the aesthetic experience, e.g. due to the deciphering of the content in the work of art. The two abovementioned processes reveal the subject/object nature of the interaction between viewers and the object of art, which contributes to establishing a dialogical relation and the possibility to start a negotiation process between the recipient and the work of art. This form of dialogue is developed by the specific nature of the interactive structure which has been earlier prepared in the creative process to express the content intended by the artist. This dialogue may be intimate, but it may also refer to highly controversial political or social issues, or include a broadly understood cultural dimension, though such a debate shall always preserve cognitive values.

Author Biography

Sidey Myoo, Institute of Philosophy, Jagiellonian University, Kraków, Poland

Sidey Myoo is a scientific pseudonym which comes from the net name adopted by prof. dr hab. Michał Ostrowicki in 2007, in Second Life. Sidey Myoo is a philosopher; he works at the Depart- ment of Aesthetics, Institute of Philosophy of the Jagiellonian University and the Department of Theory of Media Art of the Faculty of Intermedia at the Academy of Fine Arts in Kraków. He is interested in aesthetics treated as a theory of art, mainly in relation to contemporary art, including new media art. Since 2003, he has been analysing the philosophy of the Web and phe- nomena such as immersion, interactivity, telepresence, telemacity, hybridization, immateriality, identity and artificial intelligence. He stresses the importance of the development of technology which creates or transforms the whole human world. In 2006, he used the notion of virtual realis (later: electronic realis) which has become a basis for ontoelectronics, i.e. ontology focused on the analysis of electronic reality treated as a sphere of being. In 2007, he founded the Academia Electronica (www.academia-electronica.net) – a virtual part of the Jagiellonian University, acting on the model of university in the electronic environment in Second Life, where official academic courses and conference presentations are carried out.

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Published

2021-11-25